| Session 1 (fresh save) | Step continuously to level 10; touch the first wall to see the crowd-attack moment. | The 10-level cadence makes the first Anime the earliest real milestone, and the description introduces crowd combat at walls. |
| Session 2 | Push to level 20, clear the first zone end, claim the Wins pad. | Zone-end pads are the official Wins source, and the second Anime makes wall pacing visibly faster. |
| Session 3 | First Stand claim if a corridor stalls; otherwise bank Wins toward the first Roster or Trail purchase. | Stand legendaries are the described “massive boost” response to a stuck frontier. |
| Every night | Leave Auto Wins on in a zone the crowd can farm unattended. | Away training and Auto Wins are the official idle layer — uptime is free progression. |
| Weekly | Re-check the corridor after the update cadence ships new content, then decide rebirth timing. | The description promises new updates every week, and W2 arrived as a full world release. |