1. Steps make Power
Every step pays Power. Movement is the base income stream, and it never stops scaling because crowd size, Stand boosts, and multipliers each raise the per-step payout.
Every reward +1 Anime per Step officially names — Power, levels, Wins, Trails, Anime Rosters, Stand legendaries, and rebirth multipliers — with where each comes from and what it does, checked 2026-10-06.
The documented economy of +1 Anime per Step is compact. Power is the stat — earned per step and amplified by your crowd, Stand claims, and rebirth multipliers. Wins are the currency — collected at the pad at each zone's end, extended by Auto Wins and away training. Wins spend in exactly two named places: Trails and Anime Rosters. Everything else the game grants — levels, Anime followers, Stand legendaries, rebirth multipliers — arrives from the loop rather than a shop. The table below maps every named reward to its source and purpose, straight from the official description.
Quoted and condensed from the official experience description, checked 2026-10-06.
| Reward | Where it comes from | What it is for |
|---|---|---|
| Power | Every step; multiplied by your crowd size, Stand characters, and any Rebirth multiplier you hold. | The growth stat that levels you up, unlocks Anime, and breaks walls faster. |
| Levels | Accumulated Power. | The unlock axis: one new Anime every 10 levels. |
| Wins | The Wins pad at the end of each zone, plus Auto Wins farming and away training income. | The currency you spend on Trails and Anime Rosters. |
| Trails | Bought with Wins. | One of the two named Wins destinations in the official description; the description names the destination without listing its contents. |
| Anime Rosters | Bought with Wins. | The other named Wins destination, tied to the Anime-collection side of the game. |
| Stand legendary characters | Claimed at the Stand. | Large permanent-feeling Power boosts layered on top of your crowd. |
| Rebirth multiplier | Granted when you Rebirth, in exchange for resetting progress. | A permanent multiplier on all future Power gain. |
Source: [W2] +1 Anime per Step official description, checked 2026-10-06. Purchase prices and menu contents are shown inside the game client; the description names the destinations, and this site keeps its tables to what that wording supports.
Six links, each one an official mechanic — follow the chain to see why map progress is income.
Every step pays Power. Movement is the base income stream, and it never stops scaling because crowd size, Stand boosts, and multipliers each raise the per-step payout.
Accumulated Power converts into levels, and levels are the unlock axis — the official cadence grants a new Anime follower every 10 levels.
At a wall your Anime charge in; a bigger crowd brings it down faster. Walls are the gates between corridors and the zones beyond them.
Reaching a zone's end pays Wins at the pad. The further your frontier, the more pads you can farm — progress literally prints currency.
The two named shops convert Wins into the game's item layer. Prices live in the client menus; the loop above sets how fast you can afford them.
Resetting for a permanent Power multiplier makes every future lap of the chain faster — including re-clearing the zones you just gave up.
The full mechanics list from the official Roblox experience page, checked 2026-10-06.
Codes would beat any farm, so the codes page keeps a strict record instead of a rumor list.
No code string for this exact experience was found in any trustworthy public source as of the 2026-10-06 re-check, including after the official experience updates Roblox's API dated 2026-09-23, 2026-10-01, and 2026-10-05 — a fresh update is exactly when a code would appear. Lists circulating on low-trust code sites name rewards — cash, gems, pets, luck boosts — that appear nowhere in the official description, and none of their strings is confirmed by the creator community, so this site declines to republish them. The codes page keeps the full dated record.
Read the full codes record →Official code announcements surface on the experience page itself or through the creator community — Navoj Slop, the group behind the game. Until one of those surfaces lists a string, free rewards here are the documented idle layer instead: away training pays while you are logged off, and Auto Wins keeps the crowd earning. Both arrive without spending Wins, which is why ending a session with them enabled is a reward decision too.
How Auto Wins works →Three documented ways: the Wins pad at the end of each zone (the official description's headline source), Auto Wins farming while you play or idle, and the away-training income that accrues while you are logged off. All three scale with how far your crowd has pushed, so map progress and Wins income are the same project.
The official description names exactly two destinations — Trails and Anime Rosters — and lets the in-game menus show their contents and prices. The loop-based rule: buy whichever improves the next corridor you cannot clear, because Wins only matter when they convert into progression. The resource calculator's budget section walks the laps-to-purchase math.
As of the site's dated re-check on 2026-10-06, no code string for this exact game had surfaced in any trustworthy public source — an attempted-zero record, kept on the codes page along with the third-party claim watch. If a code appears, it will come from the official description or the creator community first.
A permanent Power multiplier, in exchange for resetting your progress. The description's own framing is that it lets you tear through zones you used to be stuck on — so the reward is speed on everything you revisit and everything ahead, not a new item.
The official description documents no enemy drops or chest tables. Rewards in this game flow from the loop itself: stepping, leveling, wall-breaking, zone-end pads, Stand claims, and the idle systems. That is the complete documented economy, and this page keeps to it.
The Wins economy page with spending notes.
Laps-to-purchase and rebirth math.
Repeatable routes for Wins and Power.
What the crowd and Stand do with these rewards.
New worlds add pads and destinations.
The register behind this page's tables.