| 10 | 1 | The first new Anime arrives and your crowd stops being just you. |
| 20 | 2 | Early walls start falling noticeably faster with two followers punching. |
| 30 | 3 | A three-Anime crowd is where the bigger-crowd-faster-wall rule becomes obvious. |
| 40 | 4 | Four followers give you a rotation to clear corridors without waiting. |
| 50 | 5 | Half a dozen bodies on a wall is where zone-end Wins pads come into reach. |
| 60 | 6 | Mid-game pacing: each new Anime still moves your per-step total. |
| 70 | 7 | Crowd strength now compounds with any Stand characters you have claimed. |
| 80 | 8 | Eight followers make backtracking through old zones nearly instant. |
| 90 | 9 | A good checkpoint before planning a Rebirth decision. |
| 100 | 10 | Ten Anime is the first crowd that reads as an army on screen. |